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Macro cosmos ruling vs graveyard cost
Macro cosmos ruling vs graveyard cost












macro cosmos ruling vs graveyard cost

The ability to retrieve our own active traps is a very unusual effect for such a creature, but can be very helpful in combination with certain strategies for lockdown the opponent in the process. Not just that, but “Neosphere” summon conditions becomes less of a burden thanks to “Dark Calling”, able to reuse the dumped Fiends for their fusions. “Neosphere” becomes specially terrifying in a build arround Evil HERO, not only as can become the material of “Evil HERO Dark Gaia” and “Evil HERO Malicious Fiend” for probably obtain an OTK, but also get the assist of “Evil HERO Infernal Gainer” to be able to attack twice and probably finish the opponent. With its ability to not be destroyed in battle, it assure us that “Neosphere” will stay on the field regardless of the opponent having cards in hand like “Honest” or “Bujingi Crane” for boost their creatures, or a backrow with cards such as “Shrink” to deal with him. “Darkness Neosphere” overall strategy is to be a massive offense which the opponent might not expect.

macro cosmos ruling vs graveyard cost

If your build works arround Flip effects, “Night Assailant” can be used for summon “Neosphere” and retrieve a Flip monster in the process, reducing the cost of summoning our Fiend. “Tour Bus From the Underworld” will recycle a monster in any graveyard back into their deck, able to retrieve a monster of ours or disrupt opponent setups. “Necro Defender” is one of those monsters which is preferable to directly hit the graveyard so it can protect other monsters from attacks. Getting the place of another Fiend can be really unpredictable, but can only be efficient if we are also able to manage our hand to have another Fiend ready to be sent to the graveyard. Finally, “Stigyan Security” can do a similar job by summoning copies of itself and other Level 1 fiends, wasting opponent attacks for its last one be the chosen one to summon “Neosphere”. “Dark Resonator” can wall the opponent while face-down, so once is flipped and about to lose its invulnerability trade places with our big creature. A similar strategy goes with “Ogre of the Scarlet Sorrow”, which will answer against a consecutive direct attack with his summon and will force the opponent to attack him if they wanna continue the Battle Phase. “Tragoedia” and “Gorz the Emissary of Darkness” can be great monsters for make our plan much less expected, expecting the opponent to attack us for then summon them and either they stay or switch places with “Neosphere”. Summoning “Neosphere” by his effect can become either very easy to obtain or very expensive, depending of what monsters we end sending to the graveyard. With these effects or not, the fact “Darkness Neosphere” will wait on the hand for an attack is more than enough danger for the opponent. The one who we will rarely see work is its effect to bounce back our own face-up traps, which might be helpful for very specific strategies. The ability to be undefeated in battle doesn’t seem much with such insane stats, but might be helpful against stat changing effects. However, “Neosphere” carries very unusual effects for have an important use in most Duels. When the opponent attacks, we can send to the graveyard a Fiend from the hand and the field for bring “Neosphere” to the field, so already makes him an unpredictable threat. “Darkness Neosphere” is one of the strongest Fiends in the whole game and one of the easiests, yet with risks to be summoned. They have several resources for manipulate and keep control of the game, but unless they add some archetype strategies they will have problems for have a fast progress in a Duel. While Dark World, Fabled, and Infernity are the most commonly seen builds with demonic creatures, compared to other Types Fiends on their own doesn’t have a big spotlight even compared to other unpopular Types like Beast-Warrior or Rock. Once per turn, you can return all face-up Trap Cards you control to the hand.Ĭan Be Found In: Turbo Pack: Booster Five (TU05-EN016), Shonen Jump Promotional Card (JUMP-EN036)įiends are one of the most popular Types, yet rarely have a non-archetype build of their own running arround players.

macro cosmos ruling vs graveyard cost

This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent’s monster declares an attack. This card cannot be Normal Summoned or Set.














Macro cosmos ruling vs graveyard cost